Original Post
Hi, i'm designing an action/adventure short game for learning purposes (my objectives are completing a project and learning some game-engine integration experience). How long should the story be? I want the game last a few hours (like adventure games for kids). Do i have to take into account the story script for designing the engine or only thinking of some scenarios and analising some use cases? How do you implement that script in the game? I thought of an event graph (parent events necesary for a child event to happen) that activates nodes with triggers or something. Thanks.