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Game-Engine integration

Started by YengaMatiC Nov 29, 2005 at 5:18 AM 2 replies 850+ views
Original Post
YengaMatiC
YengaMatiC
Hi, i'm designing an action/adventure short game for learning purposes (my objectives are completing a project and learning some game-engine integration experience). How long should the story be? I want the game last a few hours (like adventure games for kids). Do i have to take into account the story script for designing the engine or only thinking of some scenarios and analising some use cases? How do you implement that script in the game? I thought of an event graph (parent events necesary for a child event to happen) that activates nodes with triggers or something. Thanks.
YengaMatiC for the people[Pandora's Box project]
dave
dave
Ideally a game engine should load levels from a file and run them. So in all engines there is the ability to write complicated scripting.

Dave
YengaMatiC
YengaMatiC
Thanks for the tips, I'll begin to think of situations that would be common in the game, so I won't depend on the story details to get the features that the engine have to support.
YengaMatiC for the people[Pandora's Box project]

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