Original Post
Hey, If anyone has a second, I know this has probley been asked multiple times, but how can you detect what lights hit a given surface? What im trying to do is add multiple light sources to my scene(which Ive done), but odviouslly it runs pretty slow if it has to redraw the entire scene so many times for each light. So im trying to add detection to see what lights hit a given polygon, if it doesn't touch that polygon then dont keep redrawing that surface. -Justin