Original Post
Ive got myself a Radeon 9800 Pro to replace my old GeForce 5200, anyway in my main development project (a space combat/exploration game) I draw the sun and lense flares with 2d textured quads and blending enabled which worked fine on the old card but on the ATI I can see the part of the square that should be transparent, i.e. the circle which I want to see and a dim square around it. I'll post code if needed but my main concern is that I thought opengl was more or less standardised across different cards. I realise that they are different manufacturers and drivers etc but Im not using any fancy extensions or anything just basic blending and textured quads and theres a big difference in what each card produces. Please help, I've lost a little faith in open gl!!!