Original Post
Greetings-- this is a problem I encountered quite a while back, and it's suddenly sprung back up and I can't seem to find the root cause. I have some primitive polygons in my scene, GL_QUADs to be exact, with normals specified. The shading of the polygons, however, seems to be dependent on where my camera is (it seems that the *darkness* follows my camera). What am I forgetting? Thanks!