Original Post
How do I get 50% transparent polygons? This is my code: (I have overlapped polygons, generated as below) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE); glColor4f(1.0, 0.0, 0.0, 0.5); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glBegin(GL_POLYGON); glVertex2f(0.0, 0.0); glVertex2f(0.0, 1.0); glVertex2f(1.0, 0.0); glEnd(); glDisable(GL_BLEND); Kind Regards Andreas