Original Post
Hello. I spent yesterday rewriting the material handling system for my renderer. This includes moving the parts setting world, view and projection matrices in my vertexshader. I rewrote the function, and ran it. Nothing showed up on screen. After some experimenting i noticed than when i try transposing the projection matrix i get one row of the rendered mesh repeated from the top to the bottom of the screen... I have no idea what causes this, as i haven't rewritten the shaders, or anything that calculates the matrices itself. It seems obvious I'm missing a step now i did before, but i can't figure out what it is. Hopefully, one of you will recognize the symptoms (the row repeat all over the screen) and be able to help me... If you need to see some code, just yell. [Edited by - tok_junior on December 13, 2005 3:15:30 AM]