Original Post
There's a discussion going on in the General forum about the why people use OpenGL or D3D. One of the topics that has come up has been the lack of a supporting library for OpenGL. What I wanted do discuss here is the lack of a mesh file format for OpenGL. D3D has .x files which are universally accepted (as far as I know). Would Collada be able to fulfill a similar role for OpenGL? Or could OpenGL hiyack the .x format for it's meshes. I've just started looking into Collada myself and it seems quite fully featured. The only lack I can think of at the moment is that it is obviously a text based format, which would make loading somewhat slow for large files. Has anyone used this format and found it lacking in other ways?