Original Post
I am really stubled here and I was wondering if anyone had a good solution. Alright here is my problem: I have a geometry that takes a while to compute, but once computed I use display lists to rotate and zoom (its a CAD software). The problem that I am having is that I was the normals to always face user, so when I original compute I negate the normal depending on which direction it is facing. Now, here is the issue that I am having. Since all normals face the user when the geometry is computed if you pan 180 degrees everything appears screwed up. My question is, is there a way to change the normals in a display list without having to recompute the scene ?