Original Post
As I mentioned in the main announcement thread, I had a couple of articles prepared for Direct3D 10. The first of these isn't exactly ground-breaking, but it might be of interest to some of you guys. Can't hurt to let you guys have a read [smile] It's essentially a tidied-up version of some notes I made whilst reading through numerous technical documents trying to make sense of the new API. In order to get a grasp of things that had changed I made some contrasts back to how they currently exist in D3D9... Vertex Buffers in Direct3D 10. By all means use this thread to discuss anything in the article and/or raise any questions and comments. As you'll see, it's a fairly basic article - so it doesn't cover *everything* from the new API [smile] Enjoy! Jack EDIT: Fixed broken link