Original Post
Ok, so just so I am clear how terrains and heightmaps work: A height map is a grayscale image and the color of a given pixel indicates the height of the terrain at that given point(ie. a hill can be defined by light grey that gradually increases to a darker grey or black) and this basically represents all of the vertices of the tris that will make up the heightmap. And for larger or smaller terrains you would simply multiply the distance between all the vertices by a scaler(ie. for a given heightmap, multiplying the distance between all the vertices(1 for the base heightmap) by, say 3, would give you three times the distance between vertices and thus a 3 times larger terrain). Is this right or am I confused? I have never worked with terrains and heightmaps before. Thanks. -AJ