Original Post
Since I want to make an open-source terrain-rendering engine, I began to implement the Geometry Clipmaps technique shown in Chapter 2 of GPU Gems 2. A few months later (I worked on it only 1/2 hour a day) I got everything working nicely except for the frustum culling. To figure out how to do this, I went to Google. When the search results returned, I was in for a rude shock. It appears that the author of that chapter has been granted a patent on geometry clipmaps! This patent has been assigned to Microsoft. So now, I'm not sure what to do. I can rip out all of the clipmap code and replace it with something else (I'm leaning towards SOAR at the momemt), or take my chances and release it. IMO, it's a crappy thing to do when a company submits a paper to a book knowing full well that it has applied for a patent on the technique. This considerably lessens the usefulness of the GPU Gems series; who knows what other techniques have been patented by the authors? With this in mind, I will not purchase any more books in the series, assuming GPU Gems 3+ comes out. Comments, suggestions? -- jas, libnoise project admin [Edited by - jasjas on December 20, 2005 4:05:52 PM]