Original Post
Ever saw the q3 FPS counter? When I compare my FPS count with the complexity and speed of q3 I am going to ask me how Johny is doing that. Are there some tut''s speaking about speeding up code on the net? BTW: Does q3 renderer uses the OGL clipping or is it calculating the clipping values by itself? Clipping is done with the hardware accelerator ( I guess). Now is it better to write clipping code or just doing OGL that stuff?