Original Post
Team name: Not decided yet. Project name: Con Brief description: We're currently in the startup phase of this project. A design document describing most of the gameplay and the elements in the game have been created and we're now about to start developing the game itself. Also, a little coding have been done to create a code basis. The game will be a FPS, mostly played throughout different interstates with a few small towns and research facilities, both in- and outdoor. Target aim: Retail Compensation: Any profits earned from the project will be divided amongst the team members to the value of work done. Technology: Target system: Windows (possibly Linux too) Programming language: C++ Engine: OGRE Talent needed: Programmers (AI, general, graphics, physics, tools etc.) Artists Sound manager and composer Level designers Dialogue writers Team structure: Peter Larsson (me) - Founder and programmer Michael Sömnes - Composer and 2D artist Zack Divozzo - Dialogue writer and level designer Steve Mazzarro - Composer Krister Cederlund - Programmer Ibrahim Hamed - Programmer Fulvio Mastrogiovanni - Programmer Callen Magnusson - Webmaster Website: Check out our temporary site (are to be redesigned). Contacts: E-mail: peter.larsson@pellesoft.se MSN: peter86se@yahoo.se ICQ: 121949499 Additional Info: Story briefing A network of rebels have caused a research project in aliens to get out of hand. These aliens are now spread out all around, infecting and killing humans while you are the main suspect for causing this disaster. Militaries are engaged to retake control of the situation, thus they're your enemy but as you progress throughout the game they'll get to know the truth and start helping you instead. Your objective will be to prove your innocence and then even to save the world from the rebels evil plans and these aliens. The complete story can be found in the design document (only for members). Feedback: Any feedback and questions are welcome. [Edited by - peter86 on January 11, 2006 3:52:29 PM]