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MMORPG

Started by PNT Jan 8, 2006 at 4:09 PM 102 replies 21.3k views
Original Post
PNT
PNT
Hi, me and a couple of friends are making an MMORPG, but we have no idea how to start. Can anyone help us make character files?
Mxz
Mxz
If you have no idea where to start then character files are going to be the least of your worries. Do you and your friends have any game developing experience? It is hard to guide you without knowing what level of skills you have.
Monder
Monder
Well first you're going to have to define what you mean by character files. Do you mean a 3D model of an in-game character, a file defining various variables that define the characters behaviour (e.g. stuff like strength, stamina, allignment), a script to control the character, or a combination of the above? Prehaps I'm completely on the wrong track and you're talking about font characters?

If you really have no idea how to start you should consider that an MMO is not the project for you and your friends as they're not easy to create. If you want something multiplayer a MUD may be easier.
Deranged
Deranged
Honestly I must say, without any experiance you WILL NOT complete an MMORPG, many try it, few finish them, the ones that actually finish MMORPGs have years upon years of experiance, and large teams with the same amount of experiance.

Really, think about it, if it was just that easy to make an MMORPG, why wouldn't everyone be making one? Because it's not, and they can't.
PNT
PNT
We actually do have some good expieriance programming. We know how to do the networking, we can also make a little bit of AI. And we also have a team currently of about 30 people.

And we were meaning characters in which they could log onto and have a 2-d sprite.
Erondial
Erondial
If you're using C++, which is object-oriented, you can make objects which have an image array as one of their data members, housing all the sprites, and drawing each one onto the screen as needed...

Is that what you mean?
Deranged
Deranged
Quote:
Original post by PNT
We actually do have some good expieriance programming. We know how to do the networking, we can also make a little bit of AI. And we also have a team currently of about 30 people.

And we were meaning characters in which they could log onto and have a 2-d sprite.


You don't have to lie to look experienced, we've all been new at one point in time.

If you had a team of 30 people and knew how to program, you wouldn't be asking these question on how to make a *cough* MMORPG.
Oluseyi
Oluseyi
Quote:
Original post by PNT
We actually do have some good expieriance programming. We know how to do the networking, we can also make a little bit of AI. And we also have a team currently of about 30 people.

This statement is going to hurt you, as people are going to feel that your request for assistance in the creation of "character files" (which you fail to describe adequately) is incompatible with your claim of programming experience, particularly in AI.

There's nothing wrong with being a beginner. There's nothing wrong with not knowing. There's nothing wrong with biting off more than you can chew. We've all been there and done that.

Start over. Explain what you want, explain what you can do, and take the comments - both the encouraging and discouraging - in good faith. Making an MMO is not a weekend project. Be patient, be humble, be hardworking and consistent, and you'll get it done.

Good luck.
PNT
PNT
okay let me start again this is another team member
alright
I program in C++ and as you know we want to create a MMORPG.
What we meant in creating character files was making files so that user's would be able to log in and use there 2d sprites and have there own Statistics.

The thing is we have never used networking before.
We just have no idea where to start.
Please could someone help us in anyway i would really appriciate it.

and should we use files or sql?
Deranged
Deranged
Quote:
Original post by PNT
okay let me start again this is another team member
alright
I program in C++ and as you know we want to create a MMORPG.
What we meant in creating character files was making files so that user's would be able to log in and use there 2d sprites and have there own Statistics.

The thing is we have never used networking before.
We just have no idea where to start.
Please could someone help us in anyway i would really appriciate it.

and should we use files or sql?


I would reccomend an SQL database.
Roboguy
Roboguy
Quote:
Original post by PNT
okay let me start again this is another team member
alright
I program in C++ and as you know we want to create a MMORPG.
What we meant in creating character files was making files so that user's would be able to log in and use there 2d sprites and have there own Statistics.

The thing is we have never used networking before.
We just have no idea where to start.
Please could someone help us in anyway i would really appriciate it.

and should we use files or sql?


You will want to use a database.
Will F
Will F
Quote:
Original post by PNT
I program in C++ and as you know we want to create a MMORPG.
What we meant in creating character files was making files so that user's would be able to log in and use there 2d sprites and have there own Statistics.

The thing is we have never used networking before.
We just have no idea where to start.
Please could someone help us in anyway i would really appriciate it.


There are a number of MUDs that have their source freely available, i'm sure google could help you find some. I'm sure that they will provide some inspiration to you.
PNT
PNT
Whats the difference between a MMORPG and a MUD
PNT
PNT
still where do i begin
Ezbez
Ezbez
I've never worked in a team project before, but that might be a good place to start. You've got 30 people. What is each person doing and how are you going to get it all together into a program? Your project will fail no matter how talented the people are if they leave after a month of developement.

As a place to start, make some programs that use an SQL database(or whatever you're going to use in the end) to make some characters that don't really do anything. Just command-line commands that change/add/delete characters. Mabye add monsters/NPCs too. Then build onto that. Also, you could have other people drawing the sprites for future use and other programmers(assuming that a good portion of the 30 people know how to do something) working on the 2D engine that will eventually use the information from the SQL database.

This is just a rough rough sketch of the beginning. As I've stated, I've never worked on a group project(and therefore an MMO, since those *definately* require a group), but I do have some experience making/actually completing some games.

Oh, and good luck!

BTW, at the start you say that you know how to program some things, like networking and AI, but then later you say that you have never used networking before. This will probably be a key aspect to the sucess of your project, so you will have to know which it is.
PNT
PNT
Team Member that post message here.

When I said that we knew the networking code, I meant that we have the code, but have never porgrammed a network or anything like it before. As for AI, I can post a couple demos if this place lets me post files, or I can put up a site for the demos. It's pretty basic AI. Ryder(the other team member that posted), would u like to add anything?
PNT
PNT
O, and here is our current team.

Security Programming and stuff like that-ME(call me Sun, and one other, Shox
Programing main stuff-Ryder and Axesor and Ross
Sprites-Beta, Rad, and Tsunami
Ideas-currently, everyone else. Still trying to tap into them.

If you want to see what we need help with, go to pnt.unasta.com(If I'm not supposed to post a website, then I'll delete it, but havn't seen anything bout it)
Raduprv
Raduprv
Anonymous Poster, if I may ask, why did you quit after 2 years? Unless you set your goals way too high (something like WoW) in two years you should have had at least a playable MMORPG.
Will F
Will F
Quote:
Original post by Anonymous Poster
MUDS are text based
Mmorpgs graphic based
(im sure some would prob disagree but its close enough for the asker ^^)


Out of curiousity, how exactly is the process of creating characters and maintaining accounts going to differ between a MUD and MMORPG?

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