Original Post
I have a keyframe model loaded into memory. I'm trying to lerp the vertices on two frames on the gpu in a vertex shader, this all works fine. My question is, what is the best way to push the vertices through? Currently I load each frame into on VBO and then use glVertexPointer/glTexCoordPointer w/ extensions for multiple texture coordinates to upload the next frame as a float3 texture coordinate. Thing is, I have 1000s of fairly small VBOs and I think this is probably not good. But I can't think of a nice way to put the whole lot into one big VBO and then reference two frames, I think that would need two sets of index buffers? Maybe VBOs are not the way to go. I'd appriciate any advice on the matter.