Original Post
Hey all, I was porting a smartphone game to the pocketpc a while ago, and had trouble when I ran the game on my pocketpc. It's a pong remake, and while I don't have a smartphone device, I was able to get it running on the smartphone emulator that I had at home. When I got my pocketpc, I tried porting it to a pocketpc solution and actually compiled it with only one warning (a problem with a member of a high score window object, nothing else game-related). The only problem is that when I play the game, the pocketpc controls will not move the paddle to hit the ball. Are there any fundamental differences between programming user controls for the smartphone and the pocketpc? The port was almost flawless (I'm still somewhat impressed), but by the same token, the game is no fun without player control. Thank you for your time. Any input you can provide would be appreciated. Later! -slippers2k p.s. here are more technical specs for you taking notes: The pocketpc is an HP iPAQ rx1950 series, running windows mobile 5.0. I initially developed the game for the smartphone (windows smartphone 2003 edition), and ran it on a 2003 smarphone SE emulator in Visual Studio 2005 Beta 2. The emulator ran the program fine. I later tried to convert the program to compile for a 2003 PocketPC device, and was actually able to deploy it to my pocketpc, but again, the game will not move the player device (player controls the paddle to hit ball back to the computer).