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Copyright, when does it expire?

Started by kgp43 Jan 14, 2006 at 7:21 AM 27 replies 5k views
Original Post
kgp43
kgp43
Hi, I'm thinking about creating a flashgame of an old game. When does a copyright expire?
ciroknight
ciroknight
Not for a long, long time I'm afraid..

But, don't let that deter you from making a flash game based off an old game. Change a few elements, call it something else and have fun. Derivative works are also copywrite-able.
Maega
Maega
In the US, it is the lifetime of the author + 70 years.
PaulCesar
PaulCesar
Actualy, to clarify from Maega...

It would 70 years after the owner of the copyright would it not? Which in the case of most games the copyright is owned by a company not an individual. The copyrights are also regularly passed over in the case of aquisitions, meaning its possiable that the owner is not even dead (ie: you will not be able to recreate atari games exactly for over 70 years, even given the games were created further back then that).

Another example would be the works of tolkine, who passed the copyright of his pieces on to his family in the name of a nonprofit organization i belive. By doing that his family can maintain the copyright indefinitly.
ciroknight
ciroknight
Quote:
Original post by PaulCesar
Actualy, to clarify from Maega...

It would 70 years after the owner of the copyright would it not? Which in the case of most games the copyright is owned by a company not an individual. The copyrights are also regularly passed over in the case of aquisitions, meaning its possiable that the owner is not even dead (ie: you will not be able to recreate atari games exactly for over 70 years, even given the games were created further back then that).

Another example would be the works of tolkine, who passed the copyright of his pieces on to his family in the name of a nonprofit organization i belive. By doing that his family can maintain the copyright indefinitly.


Well, copyright is renewable as long as someone is there to renew the copyright in your name (in Tolkien's case, his estate retained the copyright and renewed it, so they'll have it for as long as some part of their family is alive to renew.)

On the other hand, Corporations can have copyrights, but they only retain the copyright; officially, the clock doesn't start ticking on the 70 years part of the copyright until all of the original authors of the *item* pass away, and when they pass away the ownership is then passed on to the Corporation. (Technically, if you are fired from a job where you wrote code, depending on the contract you signed, you might still own the code. Just don't expect this from Microsoft. Most contracts have a clause that say that works done for the company have the copyrights transferred to the company. This is true of the Music industry and the Movie industry as well, sadly. ;))

But, this is all just pedantic gibber-jabber. The important part is that derivative works are copyrightable. This means you can xerox the idea of someone elses game and make your own without fear of litigation (after all, ideas are *not* copyrightable, implementations are). This doesn't mean people will like you, but it's not illegal.
Obscure
Obscure
Quote:
Original post by ciroknight
The important part is that derivative works are copyrightable. This means you can xerox the idea of someone elses game and make your own without fear of litigation (after all, ideas are *not* copyrightable, implementations are). This doesn't mean people will like you, but it's not illegal.
Afraid this is either incorrect or rather poorly worded.
To xerox generally means to make an exact copy. If you make an exact copy that is a breach of copyright and the copyright owner can take legal action. What you can do is make a game that is inspired by an idea. You can make a game with a young guy running around ancient ruins collecting stuff. You can't make a game with a woman with a pony tail, short shorts, twin pistols and big bristols.

Also your use of the term derivative work is misleading. "Derivative work" has a specific meaning in relation to copyright. A derivative work is one derived from a copyright work (not one inspired by a copyright work). If you made your own game with Lara Croft in, even if the graphics and level designs were your original creation, it would legally be a derivative work and would be copyright of Eidos.

Dan Marchant - Business Development Consultant
www.obscure.co.uk
Kylotan
Kylotan
Quote:
Original post by ciroknight
Well, copyright is renewable as long as someone is there to renew the copyright in your name (in Tolkien's case, his estate retained the copyright and renewed it, so they'll have it for as long as some part of their family is alive to renew.)


I don't think that is true. Tolkien only died in 1973, so the statutory period of protection is still in place, merely passed to his estate. When the time expires, so will the protection, regardless of who is around to register it. Renewal of copyright doesn't really exist: that's why Disney lobbied to change the copyright law, knowing that it's not as simple as merely renewing their claim to Mickey Mouse.

Quote:
On the other hand, Corporations can have copyrights, but they only retain the copyright; officially, the clock doesn't start ticking on the 70 years part of the copyright until all of the original authors of the *item* pass away, and when they pass away the ownership is then passed on to the Corporation.


This or may or may not be true: since 70 years haven't elapsed since US law was changed to reflect international conventions on copyright, this can't have been tested in any court.
eelke_folmer
eelke_folmer
I'm thinking about the same, recreate one of my favourite oldtime wing95 games in java just because it doesn't run on windows xp. Problem is the publisher does not exist anymore (been bought up by other company and even they have been bought up or gone broke). I tried to contact them several times if I could just use the old artwork and graphics but no response. If I develop the game and just publish as freeware I don't think they would have a problem with it but I don't want to go into all sorts of legal battles. For me, just the experience of building a game is a reward on its own.
Game Engineering ResearcherSee www.helpyouplay.com
Marmin
Marmin
But is it thst easy to avoid copyright infringement, just changing the sprites and artwork, calling it another name, and proceed?

Exactly were is it stated what aspects/elements of a game is copyrighted?
The idea of Tetris and the name is copyrighted, if you make a tetris clone and ask money for it you'll be sued. But the game idea of 'Scramble' is not; it is cloned since the 80ies numerous times and this game idea is 'in the public domain'.
eelke_folmer
eelke_folmer
Quote:
Original post by Marmin
But is it thst easy to avoid copyright infringement, just changing the sprites and artwork, calling it another name, and proceed? \


For me that would be the most expensive part. I'd rather use the original graphics (which for a java game that I intend to create are still nice). I don't even have the skills to create the graphics. I'm just porting the original game to a new platform. From a publishers perspective it should not be a big deal as the original game is not sold anywhere now and they don't make any money out of it. Nor do I when I put the game online as freeware.


Game Engineering ResearcherSee www.helpyouplay.com
Zild
Zild
Whether or not you make money off of it is rarely a concern. The fact that your game plays in the exact same way as an existing game could theoretically damage sales of that game, hence your payment to the owners of that game is supposed to make up for that loss.

Of course, in your case that game no longer gets sold; there are no sales to damage. The reason people tend to seek money for games they no longer sell is because they like money, and that's no defence when they come to claim!
-------------Hunted by allAided by noneUSS CarpathiaNCC-17499www.carpathia.tk - Starfleet renegades
gmcbay
gmcbay
Well, just because the publisher isn't selling a version of the game now doesn't mean they never will, just look at all the retro collection discs for the various modern consoles... They can always make the case that you're harming their ability for future sales, even if they aren't currently selling it.

Anyway, I hate the fact that some publishers try to sue on basic gameplay similarity grounds, like all of those Hasbro/Asteroids lawsuits from a few years back. But if you directly rip off the graphics & sounds from another game, you're just asking to be sued, and I wouldn't have a problem with the publisher suing someone in that case. That is clearly closer to theft than homage/inspiration. Don't do it.

Obscure
Obscure
Copyright has nothing to do with sales, profit, free or otherwise. Copyright has to do with the copyright owners rights in the IP they created. It doesn't matter if you sell the copy of their game or give it away free, it is still a breach of their rights.

If you can't find the prson to ask them for the rights then you must assume that permission is not granted.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
Zild
Zild
Quote:
Original post by gmcbay
Anyway, I hate the fact that some publishers try to sue on basic gameplay similarity grounds, like all of those Hasbro/Asteroids lawsuits from a few years back. But if you directly rip off the graphics & sounds from another game, you're just asking to be sued, and I wouldn't have a problem with the publisher suing someone in that case.


This is really starting to annoy me (this aspect of the law, not anybody in particular!)

Specific game code can be protected, as can visual and audio art. But gameplay design cannot... As a designer, this strikes me as unfair. Why can't my contribution be protected?

Perhaps more importantly, I am beginning to wonder if this might have implications on the industry as a whole. If a person can copy gameplay down to the last detail, is it any wonder that most games play the same these days?

I'm not saying that good systems shouldn't evolve into better ones. But if the people who originally created new gameplay mechanics and designs received some legal ownership of them, perhaps more people would invest in developing new ideas rather than rehashing old ones?
-------------Hunted by allAided by noneUSS CarpathiaNCC-17499www.carpathia.tk - Starfleet renegades
Marmin
Marmin
Quote:
Original post by gmcbay
Well, just because the publisher isn't selling a version of the game now doesn't mean they never will, just look at all the retro collection discs for the various modern consoles... They can always make the case that you're harming their ability for future sales, even if they aren't currently selling it.

Anyway, I hate the fact that some publishers try to sue on basic gameplay similarity grounds, like all of those Hasbro/Asteroids lawsuits from a few years back. But if you directly rip off the graphics & sounds from another game, you're just asking to be sued, and I wouldn't have a problem with the publisher suing someone in that case. That is clearly closer to theft than homage/inspiration. Don't do it.




Yes, i definately agree on this. Fundamental game idea should not be Copyrighted, but sprite characters or level design should. But it is a thin line. Blunt rip-offs of game levels, graphics, and Sprite rip offs , yes then I can imagine a company will use its powers to let the team know it crosses the boundary (if the game dev team charges money for it).
Copying an unique game idea, especially with story line, 'feel' and artwork, it's not right, imho.
frob
frob
Quote:
Original post by Marmin
But is it thst easy to avoid copyright infringement, just changing the sprites and artwork, calling it another name, and proceed?

Exactly were is it stated what aspects/elements of a game is copyrighted?
The idea of Tetris and the name is copyrighted, if you make a tetris clone and ask money for it you'll be sued. But the game idea of 'Scramble' is not; it is cloned since the 80ies numerous times and this game idea is 'in the public domain'.

If it was done on a computer, it is still under copyright unless explicitly placed in the public domain.

Anything that is concrete (including software or bits in memory) is copyrighted the moment it is created. Copyright is actually about distribution rather than duplication.

The creator of the object, recording, or other content is the owner of all rights relating to redistribution. Pictures or other reproductions of a thing are considered derivative works, so you can't take pictures of a statue and redistribute them without the permission of the statue's creator. It is generally fair use to take pictures for yourself and NOT distribute them.

Art assets are copyrighted. You can't copy them directly or base new art on them if anybody but yourself is going to view them, unless you have permission of the copyright holder.

Source code and executables are copyrighted. You can't just make copies of it. If you have source code, you can't just rename variables and reorder the code, or otherwise make derivative works using the source as a direct reference.

The idea of Tetris is not, and could never be, copyrighted. You cannot copyright an idea. You patent ideas for a process or design.

If a design or idea is not patented (such as your "scramble" example) you can use it. There is no such thing as "public domain" on ideas. Patented ideas include the Marching Cubes algorithm, the concept of using a laser pointer to exercise your pet, certain shadowing algorithms, and using Fourier analysis of radio waves to configure traffic flow detection in a road.

The name Tetris is not copyrighted, nor could it be. It is trademarked. The *tris names are neither copyrighted nor trademarked. You can't make something that can be confused with the name; that's dilution of trademark (making the trademark less potent).

You cannot take the "trade dress". Trade dress does not need to be registered. It is any distinctive part of the look-and-feel. If you make your own GUI that feels and acts like Apple's Aqua interface, you are stealing their trade dress. If your web site basically looks like Microsoft's web site, or has the same presentation as Gamedev.net, you are stealing the trade dress.

In summary:

You CAN make a game with the same gameplay concepts as Tetris, Pong, Pac-Man, Mario Bros, Quake, Descent, or any other game.

Don't call them the same or a similar name or otherwise steal, confuse, or dilute their trademarks. Don't copy the trade dress or 'look and feel'. Don't use anything that is under patent (stupid software patents). Absolutely don't use the same or derivative artwork or program code.
Raduprv
Raduprv
I am not so sure how enforceable the "trade dress" is.
For example KDE has a theme called "Redmond". It is obviously a theme that makes KDE look and feel like Windows 95/98.
Could MS sue them for that?
eelke_folmer
eelke_folmer
Quote:
Original post by Zild
This is really starting to annoy me (this aspect of the law, not anybody in particular!)

Specific game code can be protected, as can visual and audio art. But gameplay design cannot... As a designer, this strikes me as unfair. Why can't my contribution be protected?


But if you read the Patterns of game design book which gameplay is really unique? people have played games since the beginning and most game play boils down to instances of typical game play patterns such as the the rock paper scissors paradigm. Its hard to put a copyright on that. Its the same as that guy that tried to put a copyright on "selling things on the web".
Game Engineering ResearcherSee www.helpyouplay.com
Raduprv
Raduprv
Quote:
Original post by Zild
This is really starting to annoy me (this aspect of the law, not anybody in particular!)

Specific game code can be protected, as can visual and audio art. But gameplay design cannot... As a designer, this strikes me as unfair. Why can't my contribution be protected?


WTF?
You would LIKE game design to be protected? Then you'd never be allowed to create any game design, because, guess what, by this time most of the designs would be protected already.
frob
frob
Quote:
Original post by Raduprv
I am not so sure how enforceable the "trade dress" is.
For example KDE has a theme called "Redmond". It is obviously a theme that makes KDE look and feel like Windows 95/98.
Could MS sue them for that?


Trade dress is very enforceable.

Wired article about how it works and relates generally to computers
FindLaw article about how it relates to web sites

Actually enforced trade dress cases include:
* Colors of a two-tone pill capsule
* Patterns of stiches on shoes
* Custom handbag stitching
* Decorative motif of resteraunts (subway, taco bell, pizza hut, etc.)
* Apple's Aqua motif
* Atari's Pac-Man against a clone (K.C . Munchkin "gobblers"). It was ruled on because it stole the "total concept and feel" of the game. Note that the court decision also said that taking concepts is not itself an issue.


Search for the 'Lanham Act' for details of the law, but it covers quite a bit.

It covers anything that is distinctive and not required for functionality (example: the style of the headings on GameDev.net pages)

There are eight points that are considered: Strength (popularity) of the product or site, degree of similarity, proximity of products and services and their distribution channels, probability of confusion, evidence of actual confusion, good faith/bad faith (intent), quality of product, and understanding by the consumers.

The judge then considers the eight factors and decides for himself.

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