Original Post
Hi, I'm thinking about creating a flashgame of an old game. When does a copyright expire?
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Original post by PaulCesar
Actualy, to clarify from Maega...
It would 70 years after the owner of the copyright would it not? Which in the case of most games the copyright is owned by a company not an individual. The copyrights are also regularly passed over in the case of aquisitions, meaning its possiable that the owner is not even dead (ie: you will not be able to recreate atari games exactly for over 70 years, even given the games were created further back then that).
Another example would be the works of tolkine, who passed the copyright of his pieces on to his family in the name of a nonprofit organization i belive. By doing that his family can maintain the copyright indefinitly.
Quote:Afraid this is either incorrect or rather poorly worded.
Original post by ciroknight
The important part is that derivative works are copyrightable. This means you can xerox the idea of someone elses game and make your own without fear of litigation (after all, ideas are *not* copyrightable, implementations are). This doesn't mean people will like you, but it's not illegal.
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Original post by ciroknight
Well, copyright is renewable as long as someone is there to renew the copyright in your name (in Tolkien's case, his estate retained the copyright and renewed it, so they'll have it for as long as some part of their family is alive to renew.)
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On the other hand, Corporations can have copyrights, but they only retain the copyright; officially, the clock doesn't start ticking on the 70 years part of the copyright until all of the original authors of the *item* pass away, and when they pass away the ownership is then passed on to the Corporation.
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Original post by Marmin
But is it thst easy to avoid copyright infringement, just changing the sprites and artwork, calling it another name, and proceed? \
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Original post by gmcbay
Anyway, I hate the fact that some publishers try to sue on basic gameplay similarity grounds, like all of those Hasbro/Asteroids lawsuits from a few years back. But if you directly rip off the graphics & sounds from another game, you're just asking to be sued, and I wouldn't have a problem with the publisher suing someone in that case.
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Original post by gmcbay
Well, just because the publisher isn't selling a version of the game now doesn't mean they never will, just look at all the retro collection discs for the various modern consoles... They can always make the case that you're harming their ability for future sales, even if they aren't currently selling it.
Anyway, I hate the fact that some publishers try to sue on basic gameplay similarity grounds, like all of those Hasbro/Asteroids lawsuits from a few years back. But if you directly rip off the graphics & sounds from another game, you're just asking to be sued, and I wouldn't have a problem with the publisher suing someone in that case. That is clearly closer to theft than homage/inspiration. Don't do it.
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Original post by Marmin
But is it thst easy to avoid copyright infringement, just changing the sprites and artwork, calling it another name, and proceed?
Exactly were is it stated what aspects/elements of a game is copyrighted?
The idea of Tetris and the name is copyrighted, if you make a tetris clone and ask money for it you'll be sued. But the game idea of 'Scramble' is not; it is cloned since the 80ies numerous times and this game idea is 'in the public domain'.
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Original post by Zild
This is really starting to annoy me (this aspect of the law, not anybody in particular!)
Specific game code can be protected, as can visual and audio art. But gameplay design cannot... As a designer, this strikes me as unfair. Why can't my contribution be protected?
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Original post by Zild
This is really starting to annoy me (this aspect of the law, not anybody in particular!)
Specific game code can be protected, as can visual and audio art. But gameplay design cannot... As a designer, this strikes me as unfair. Why can't my contribution be protected?
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Original post by Raduprv
I am not so sure how enforceable the "trade dress" is.
For example KDE has a theme called "Redmond". It is obviously a theme that makes KDE look and feel like Windows 95/98.
Could MS sue them for that?
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