Original Post
Anyone have a good resources or tutorials on how to render to a pbuffer in using OpenGL ES 1.1? I found so examples on how to do with with regular OpenGL, unfortunately OpenGL ES has a slightly different interface in some cases. In my little demo, I'm just trying to clear the texture, then render it on a quad as a starting point. However, the texture instead contains the contents of the frame-buffer. Any ideas? I guess posting some of my code would be helpful, which I can tomorrow if needed. Thanks, BennyW