Rotate Normals
I wrote some code that creates a hex tile by rendering a hexagon on top and then one of the walls, and just keeps rendering the wall at the same place, but rotating it each time so that it's all placed well. The only problem with this is that the normal vector appears to not be rotating with the rest of it.
Is there a way I can fix this? or do I need to tell the actual normal for each one rather than just rotate?
Thanks.
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