Hi Gamedev forums!
Hope all is well with you guys :D
I'm trying to research things regarded to graphics programming. So i get 8,294,400 is the pixel amount for 4K. I also understand that a rule of graphics is 1 triangle per pixel. Lets say i have X amount of triangles in my frustum. Will only 8,294,400 worth of triangles be in view?
Now if that is the truth how the expletive is this company manageing to render 1.8 billion triangles?
https://developer.nvidia.com/blog/realistic-lighting-in-justice-with-mesh-shading/
And how is it that this youtuber manages 800 million triangles at 12K? Shouldn't it be a maximum of 79,626,240?
Just wanna point out this is mesh shaders and not nanite im looking for info about.
Thanks and hope you guys can help me understand this thing that is making me pull my hair out!
