Original Post
What makes MMORPGs so difficult and expensive to make?
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Original post by Scipio3
What if someone wanted to make a massively multiplayer online game that didn't require a lot of content (just as much as a regular game)? Would that be much more difficult?
-- Scipio3
Quote:
Original post by Scipio3
What makes MMORPGs so difficult and expensive to make?
Quote:
Original post by Scipio3
What if someone wanted to make a massively multiplayer online game that didn't require a lot of content (just as much as a regular game)? Would that be much more difficult?
-- Scipio3
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Original post by SteveTaylor
Those articles written about how expensive MMORPGs are to make and how you'll never make one as a bedroom programmer are a complete load of crap, written by people who don't want you to have a slice of the market. Just go ahead and make your game. Don't listen to the naysayers. Just don't get carried away with features at the expense of completing it. You can always add more content later.
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Original post by PolycountProductions
I wrote a brief post about MMO game making, it could be of some use. It shows couple of ready-made solutions which you could use for making your own MMO game.
http://www.gameproducer.net/2006/01/02/creating-your-very-own-massively-multiplayer-online-role-playing-game/
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Original post by Scipio3
I'm really not sure whether to make the game massively multiplayer or not. The thing about multiplayer is that it allows people to get together as a crew. The ships in my game would work best with a crew on-board. I also have ideas about having players in different empires compete with each other in virtual wars. This is one thing I liked about world war II online. Also, you would always have your ship in a large environment inhabited by other players.
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Original post by Raduprv Quote:
Original post by PolycountProductions
I wrote a brief post about MMO game making, it could be of some use. It shows couple of ready-made solutions which you could use for making your own MMO game.
http://www.gameproducer.net/2006/01/02/creating-your-very-own-massively-multiplayer-online-role-playing-game/
That post is innacurate.
There are many indie MMOs out there (Runescape, Tibia, Eternal Lands (which even if it is Beta is pretty playable and has a decent playerbase), and various other MMOs that I forgot about. Just go to www.mmorpg.com and look in their MMos list, a lot of them are made by indies.
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Original post by PolycountProductions
Runescape is a played via browser - so it's a matter of opinion to call it MMORPG. I know it's popular, I don't know if it's massively multiplayer online game. If that would be the case - then I guess MUDs could be called MMO games as well? It's a bit difficult to determine - if you accept browser based games into this category (well, they are in the sub-category at least) then we would need to check out the player number. Runescape didn't give server specific numbers, so that cannot be checked.
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