Original Post
Hi! I am encountering problems with the GL_SELECT rendermode in combination with alpha testing... Although no glError is raised when i enable alpha testing in select rendermode, and glGet returns that it is on, the commands seem to be ignored because even when i set the glAlphaFunc to GL_NEVER all pixels are obviously "drawn" because the rendermode returns the same values as if i never used alpha testing.... Thats bad for selecting because my textures use transparency, so my GL_SELECT always returns the name of rectangle drawn and not only the pixels that are not transparent... Red and blue book gave me no clues to this :( Enabled: GL_TEXTURE_2D, GL_ALPHA_TEST Disabled: GL_BLEND I tried with several enabled and disabled states but nothing changed the result. Please help, thanks, don [Edited by - -don- on January 20, 2006 8:25:53 AM]