Original Post
Hey everyone. In your current projects, what techniques do you use for lighting & shadowing? In my current engine, which is a week old, I use N.L lighting (currently implementing bumpmapping) and indirect shadow mapping.
Yes, those shadows are realtime. The FPS is between 80 and 85 with vsync, 150-200 with 2 lights without vsync. ;) I'm asking, because Im curious about other methods I could use and what method I should use for lighting. Thanks, Cade
Yes, those shadows are realtime. The FPS is between 80 and 85 with vsync, 150-200 with 2 lights without vsync. ;) I'm asking, because Im curious about other methods I could use and what method I should use for lighting. Thanks, Cade