(Another) Question for Bas Kuenen
Hello again,
I have set up the Camera you recomended and it works perfectly, but I was wondering when I use the following CObject tree:
- World->Player->Camera
instead of:
- World->Player->CameraAim->Camera
it works fine except the camera does not move with the Player, can the camera be Attached to a World Object?
Also, is your Matrix Class limited to a 4X4 matrix, or can it also handle 3X3? I`m still figuring out 'Union'.
Thanks again,
Ozz.
Edited by - Ozz on January 13, 2001 7:15:42 PM
about the matrix, you can find info on an n-dimentional matrix class on Flipcode.com.
HHSDrum@yahoo.com www.polarisoft.n3.net
HHSDrum@yahoo.com www.polarisoft.n3.net
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What code are you refering to?
As for union, it is just a way to save space. For example, if you do:
union pack { int blah; float ick; double phooey;};
Just makes pack the size of a double, since that is the biggest thing in that list. (the int & float all take up the same space as the double. the WHOLE thing is treated as a double, instead of taking up say 2+4+8 bytes, it only takes up 8 bytes. (Oh, and I forgot how many bytes those actually take up if you do it seperately...)
As for union, it is just a way to save space. For example, if you do:
union pack { int blah; float ick; double phooey;};
Just makes pack the size of a double, since that is the biggest thing in that list. (the int & float all take up the same space as the double. the WHOLE thing is treated as a double, instead of taking up say 2+4+8 bytes, it only takes up 8 bytes. (Oh, and I forgot how many bytes those actually take up if you do it seperately...)
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