Original Post
I want to be able to map a texture of 640x480 onto a square. Currently I can only do it if the texture is 256x256 if it's a pixel bigger I can't. Why? Can't put it any simplier, how can I get around this? or is there a reason for this restriction? I havent tried a smaller image, but all the textures on NeHe seem to all be 256x256. Thankyou