Original Post
#include <d3d9.h>
#include <windows.h>
LPDIRECT3D9 d3d = NULL;
LPDIRECT3DDEVICE9 d3dd = NULL;
LPDIRECT3DVERTEXBUFFER9 d3d_vb = NULL;
struct CUSTOMVERTEX
{
float x,y,z,rhw;
DWORD color;
};
HRESULT Init3D(HWND hWnd)
{
if(FAILED( d3d = Direct3DCreate9( D3D_SDK_VERSION )))
{
MessageBox(NULL, "Direct3dCreate9 HATA", "M", MB_OK);
}
D3DPRESENT_PARAMETERS d3dpp;
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if(FAILED(d3d->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3dd)))
{
MessageBox(NULL, "Direct3dDevice Cannot Creating!!!", "M", MB_OK);
return E_FAIL;
}
return S_OK;
}
HRESULT InitGEO()
{
CUSTOMVERTEX vertices[]=
{
{10.0f, 10.0f, 1.0f, 10.0f, D3DCOLOR_XRGB(255,0,0),},
{250.0f, 400.0f, 1.0f, 10.0f, D3DCOLOR_XRGB(0,0,255),},
{390.0f, 10.0f, 1.0f, 10.0f, D3DCOLOR_XRGB(0,255,0),},
};
if(FAILED(d3dd->CreateVertexBuffer(3 * sizeof(vertices), 0, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &d3d_vb, NULL)))
{
MessageBox(NULL, "Direct3dVertexBuffer Cannot Creating!!! ERROR!", "M", MB_OK);
}
VOID* pVertices;
d3d_vb->Lock(0, sizeof(vertices), &pVertices, 0);
memcpy(pVertices, vertices, sizeof(vertices));
d3d_vb->Unlock();
return S_OK;
}
VOID Clean()
{
if(d3d != NULL) d3d->Release();
if(d3dd != NULL) d3dd->Release();
if(d3d_vb != NULL) d3d_vb->Release();
}
void Render()
{
d3dd->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
InitGEO();
d3dd->BeginScene();
d3dd->SetStreamSource(0, d3d_vb, sizeof(CUSTOMVERTEX), 0);
d3dd->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
d3dd->DrawPrimitive(D3DPT_TRIANGLEFAN, 0,0);
d3dd->EndScene();
d3dd->Present(NULL,NULL,NULL,NULL);
}
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
Clean();
PostQuitMessage( 0 );
return 0;
case WM_PAINT:
Render();
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, "D3D Application", NULL };
RegisterClassEx( &wc );
HWND hWnd = CreateWindow( "D3D Application", "D3D Application 1", WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, GetDesktopWindow(), NULL, wc.hInstance, NULL );
if( SUCCEEDED( Init3D( hWnd ) ) )
{
ShowWindow( hWnd, SW_SHOWDEFAULT );
UpdateWindow( hWnd );
MSG msg;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
UnregisterClass( "D3D Application", wc.hInstance );
return 0;
}