Original Post
I'm working on a new project using OpenGL through .NET via Tao.OpenGl and Tao.FreeGLUT and have come to a problem when it comes to getting the tick time. Does anyone know of a good way to get the tick time in .NET or GLUT? Although MSDN recommends using the QueryPerformanceCounter, it is dependant on Kernal32 which requires the client computer to be running on Windows. One of the goals of this project is to have it be able to compile on Mono for compatibility with Mac/Linux. GLUT has a timer that calls back after a given number of milliseconds, but I need a timer system to count how long an opperation took....