Original Post
EDITED OK now the actual problem is not what I thought (that a constructor was not called, it indeed was but agressive inlining and optimizing let me believe it was not...) For some reason, every object that is created as a global object (something like a declaration of
MyObject object; seems to cause a crash during initialisation of the game (that is, even before WinMain is called) I added further detail in my other posts below, please read the whole topic if you feel like helping me. Thanks a lot :) [Edited by - janta on February 8, 2006 3:25:42 PM]