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Quadtree or Roam?!

Started by TipplerP Jan 22, 2001 at 11:24 AM 0 replies 600+ views
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TipplerP
TipplerP
What should I use?! Quadtree or roam?! I made a big landscape and I use for this a heightmap. And now, I want more fps. For this, I have to build a tree. What schould I use?! Whats better for my terrain?! which is faster?! Which brings me more speed?! Thx www.tripac.de
_shawge
_shawge
Either one will work. IMHO, the quadtree method is a bit easier to code than ROAM and also was a bit faster. NOTE: this was without any optimizations (no tri-fanning, no split-merge queues i.e. split-only ROAM, and no frame coherence.)

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