Original Post
Hello all, I have created a multiplayer pong game and so far so good. However, I've come across a small problem... lag. The game is perfectly in-sync, however, the game lags way too much. I've tried using non-blocking sockets but that doesn't work either (same results). The game is set at 30 FPS (Frames Per Second), which is set using the tradional Thread.sleep(1000/fps); Here is my source-code if you need to take a look: http://www.jamisongames.info/MultiPong/MultiPong.java I would appreciate any help that you guys can give me. Thanks and regards, Jamison