Original Post
Guys im currently writting a graphics engine wrapper for MDX. and I have implemented my own Matrix Struct as I have that fairly done I need some help with a few of the Methods inside the Matrix Functions in DirectX. First Does anyone have the (Math) behind Matrix.RotationAxis(vector, float)? I need to add that method to mu struct but im not sure of what it is doing .. does is just take the vector and add the angle to the vectors X,Y and Z positions? also im trying to override Vector3.TransformNormal as well. if anyone can help I would apreciate it thanks