Original Post
Hi Guys, I'm currently creating walls in a 3d game - my question is is how do I generate the uvs for each vertex along the x-z axis to ensure the texture's wrap nicely? Each of my textures has a world width and world height associated with it (the height value i'm mapping to the y axis). So i'm presuming I need to factor this in as well as the x/z values of the 3d positions(the y values are not a problem obviously). Any help woruld be really appreciated, Kind Regards, Chris Evans