Original Post
Hi, I have a problem with the speed of my second pixel buffer. I have ran a simple test that involves drawing a simple cube to the pixel buffer then displaying the contents of the buffer on the screen on a windows buffer. The first buffer was nice and smooth but as soon as I switched to rendering to a second buffer it slowed down big time. All I did was change the code to tell it to render to pixel buffer B instead of A. Can OGL handle 2 PBs OK? Or is there something wrong with my code or hardware or something? Thanks! Just as a note, the pixel buffers are 1440x1440 each(!). I have tried making the size a power of 2 (1024x1024) and it is smooth but would the performance drop be from the conversion of non power of 2 textures or the size of the PB? It seems to handle 1 1440x1440 PB fine...