Original Post
Some effects I need to implement seem to require the use of a texture in GL_RGBA_FLOAT32_ATI format. Trouble is, I want to be able to modify this texture using FBO's. When I try to do so, my FPS drops from 100+ to maybe 0.05. Are FBO's incompatible with GL_RGBA_FLOAT32_ATI or is there simply something particular that needs to be done in order for this format not to affect performance?