Original Post
Hello, I am working on a camera which stays on the "surface" of an .x file, my map. Problem is that I am using http://www.gamedev.net/reference/articles/article2079.asp guide where D3DXLoadMeshHierarchyFromX is being used. A boundingsphere is no good for making the camera hover over the map, and I don't know any other way of doing it. Could it be done via D3DXIntersect ? And if yes, how? Noted: The map itself is not just a groundplane, but it has buildings on it, difficulting matters I believe. Thank you for reading //Todilo