Original Post
I've been implenting my game for my final project of a game development class. It's a fighting game and as i've added in more animations, performance of the game has really dragged. I'm not sure how many textures you should have loaded at once but each fighter animation has 30 frames to it, and they're all stored in seperate files. My computer is relatively good(can run Oblivion with better than average settings, 1024x768) and i'm trying to what the heck is going on. My FPS meter still reads damn high and i don't understand or know what could cause it. Right now I have 13 animations in the game loading, so 390 frames aka seperate textures...i have a big feeling that this is the problem but i am hoping it is not. The bad performance stays even when i turn off rendering of any besides debug text. I only make about 5 2D drawing calls and 1 3D call. Any ideas?