Original Post
Today I read this article about file system streams in The NT Insider. Link. To summarize, modern Windows file systems define these things called file streams which are the compartments within a file used to store its data. Typically a file will have one data compartment (stream) for its information but it is possible to have files with additional streams of "hidden" data, basically additional files within a file. This got me thinking. What potential do additional file streams have for game developers? I've been thinking of data hiding for one. It would be pretty sick to have a bitmap that when opened normally displayed a standard image but contained another stream with the actual game data. What are your thoughts on this?