Original Post
Hi I am trying to make a game using surface in DirectX 9 April2006 version in VC++ through Vb6. I ve loaded the surface sucessfully and made iages in a8r8g8b8 format throught adobe photoshop cs2 and direct texture tool... When I load first surface into backbuffer and display it, it works fine.However, when I load another surface into Backbuffer 250*250 pixel rectangle...Though its showing the surface but the transparency is not coming. Instead eiter white colour or black colour is coming.. I have already enabled alpha enable function.. Already set Alpharef. Already done alphafunc So please tell me what did I miss or why is this problem coming.. Thanks...