Original Post
Hi, I have been tasked with a presentation of the Issues of Design and Development of 3D Games. The presentation is aimed at year 2 university students. I come from a DVD / Video background. The presentation is to last 10minutes - so far I have: research/evidence originality of idea concept narrative target audience platform testing time budget software / hardware social - political - legal - cultural issues hci any more input would be valuable and or elaboration on the points above - thanks!