Original Post
One thing I want to implement in the RTS I'm trying to find time to work on is the ability to select multiple enemy targets. It has always annoyed me that I have to micromanage the targets of a group of units, one target at a time or rely on sometimes poorly implemented AI. So, one idea I had was to be able to place target tags on enemy units. These tags would automatically determine how friendly units deal with those enemies. The different tags I can think of at the moment in order of priority are: 1) Concentrate Fired - All units in range will attack it first 2) Overwhelm - A group of 3-5 units will target it.* 3) Suppressing fire – 1+ units will attack it.** 4) Ignore – Units will not attack the target unless told to. *A little algorithm will determine the enemies threat level and assign a friendly combination units of a greater threat level to attack it. **Units will divide up and attack as many different targets as possible. Would people want to targets to be global level only? Or be able to assign them on a group level? ie group 1 Ignore the giant robot and apply suppressing fire to the zombies, group 2 concentrate fire on the Giant robot. The player will also be able to set unit behavior to determine how they react to none targeted enemies as well. 1) Aggressive – attack any enemy on sight 2) Defensive – attack enemies in range but do not pursue. - Default 3) Passive – only attack if enemy attacks first. 4) Avoid – Run from any enemies that attempt to attack the unit. Do people feel this will eliminate micromanagement and better allow the player to make tactical decisions or is it just needles extra micromanagement?