Original Post
Hi! I'd like to know about displaylists... i know that they are quite fast and i used them in my last openGL game to render the models... However - in my new project i have a LOT of static models (they don't morph nor rotate nor translate or so... they're only rotatet and translatet once at the initialisation and stand then still - but the camera moves) However - they use Level Of Detail for each model (Level Of Detail for mesh, Level Of Detail for Textures and Level Of Detail for shaders) Now i'd like to know how to optimize my performance (i have to because i'm going to have a lot of polygons and Textures!!) shall i put every LOD of every model in a seperate displaylist and then call them to render? Or do you have any other suggenstions or hints about displaylists or optimizing performance in such a project? Thank you!