Original Post
Hi, I'm currently looking for a good book on computer graphics for academic purposes. Basically Ive been programming games and therefore graphics for quite some time, so now Im looking for a book on the subject in order to finish it in university. Ive looked at a couple but they are either missing the math behind it, are to detailed for just one university course or dont cover all the topics. The topics I want are: Ray Tracing (just basics) Linear and affine Transformations Lighting Texture mapping Rasterization Shading Clipping Image processing & compression Visibility Shadows Radiosity Curves & surfaces Any recommendations are greatly apreciated. -CProgrammer