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Books

Started by CProgrammer May 17, 2006 at 9:35 AM 5 replies 1.7k views
Original Post
CProgrammer
CProgrammer
Hi, I'm currently looking for a good book on computer graphics for academic purposes. Basically Ive been programming games and therefore graphics for quite some time, so now Im looking for a book on the subject in order to finish it in university. Ive looked at a couple but they are either missing the math behind it, are to detailed for just one university course or dont cover all the topics. The topics I want are: Ray Tracing (just basics) Linear and affine Transformations Lighting Texture mapping Rasterization Shading Clipping Image processing & compression Visibility Shadows Radiosity Curves & surfaces Any recommendations are greatly apreciated. -CProgrammer
dave
dave
Hi bud,

You will hard pressed to find that in 1 or even 2 books. However this site i believe has alot of great tutorials for most of those, not to mention googling.

These days, unless you want the written word, most things are online for free.

Dave
DrewGreen
DrewGreen
linky

edit - the description doesn't do it justice unfortunately, it's fairly heavy going & fast paced but has tons of useful intros to many of those topics.
"I must not fear. Fear is the mindkiller. Fear is the little death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past me I will turn to see fear's path. Where the fear has gone there will be nothing. Only I will remain." ~Frank Herbert, DuneMy slice of the web
bleb
bleb
Computer Graphics: Principles and Practise by Foley, Van Dam, Feiner and Hughes was the course text for my computer graphics module, and I believe it's pretty standard across universities
superpig
superpig
Quote:
Original post by bleb
Computer Graphics: Principles and Practise by Foley, Van Dam, Feiner and Hughes was the course text for my computer graphics module, and I believe it's pretty standard across universities


Seconded, and also RTR. RTR's probably better for your list of topics.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
rohde
rohde
The Foley book mentioned above is a classic in computer graphics. But it's getting older and older. It uses PHIGS in its examples (a very old pre-IRIS GL API), but the majority of the subjects are still relevant (skip the first two chapters).

The Real-Time Rendering book also mentioned above is aiming at becomming a new classic, and if I was you I'd start with that; you can always go back to the Foley bible if you're so inclined.

Any graphics book by Alan Watt is also guranteed to contain heaps of useful info.

For math I recommend the one linked by DrewGreen.

For ray tracing I would recommend a book on photon mapping (an extension to ray tracing) by Henrik Wann Jensen, check out: Henrik Wann Jensen - Associate Professor (it's the book on the right I'm talking about).
"We confess our little faults to persuade people that we have no large ones." -Francois de La Rochefoucauld (1613 - 1680). | My blog
CProgrammer
CProgrammer
Very helpfull.
Thanks guys.

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