Original Post
In continuation to my yesterday's query regarding user facing polygons, I need help with my second concern. I was able to solve the problem when rotating the scen horizontally. Follwing solution suggested by Gorax was applied: glPushMatrix(); GLfloat matrix[16]; glGetFloatv(GL_MODELVIEW_MATRIX,matrix); matrix[0] = 1.0f; matrix[1] = 0.0f; matrix[2] = 0.0f;//x matrix[4] = 0.0f; matrix[5] = 1.0f; matrix[6] = 0.0f;//y glLoadMatrixf(matrix); //render them here glPopMatrix(); The problem which continue is: if I take a top view of the scene, the polygon does not face the user. It gives the top view of the polygon. Kindly help me.