Original Post
Does anyone have an idea how to do the "Windows Vista style" blurry transparency effect. http://upload.wikimedia.org/wikipedia/en/9/99/Windows_Gadgets.png As far as I know a shader can't read from the buffer it renders to, so the only way I can think of, is to copy the the content behind the window to a texture, blur it, and then use this texture as a input. How ever this seem highly inefficient way.