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rendering deformable object(vertex array? vbo?)

Started by publicENEMY May 21, 2006 at 2:48 PM 0 replies 650+ views
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publicENEMY
publicENEMY
what is the best method for rendering deformable object? 1. glBegin() 2. vertex array 3. vertex array buffer object 4. vendor specific vertex array system in my implementation, i need to draw vertices with different world transform (from physics simulation). how can i possibbly gain performance from vbo? i dont really see any possible performance gain when you have to update the world space coordinate every frame. any hint guys? Thanks.

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