Original Post
what is the best method for rendering deformable object? 1. glBegin() 2. vertex array 3. vertex array buffer object 4. vendor specific vertex array system in my implementation, i need to draw vertices with different world transform (from physics simulation). how can i possibbly gain performance from vbo? i dont really see any possible performance gain when you have to update the world space coordinate every frame. any hint guys? Thanks.