Original Post
This is my problem, I was wondering if anyone had encountered anything similar, and what was causing it... Basically I'm rendering to a Depth Texture with an FBO, and then projecting it using GL_ARB_SHADOW / GL_ARB_SHADOW_AMBIENT to decide light/dark regions, so it’s fairly straight forward... Any ideas? If you want to see some code I can rustle some up in a bit... Thanks in advance