Original Post
Hello. I have just bought a nice new Logitech Gamepad for my PC which so far I have tried on Sega Sonic Adventure DX. Does anyone know how where to find some information about getting input from a gamepad device in a C++ Win32 type game? I am using OpenGL at the moment not DirectX mainly because it seems a lot easier to use. I want to support gamepads in my future games and game engine since I think this will make them more fun to play and give them an extra edge.