Original Post
How do I determine the camera position when my scene is drawn from the following Point-of-view?: glLoadIdentity(); glTranslatef(0.0f, 0.0f, -20.0f); glRotatef(+g_mouse_z, 0.0f, 0.0f, 1.0f ); glRotatef(-g_mouse_y, 1.0f, 0.0f, 0.0f ); glRotatef(-g_mouse_x, 0.0f, 1.0f, 0.0f ); Th8ks peeps!