Original Post
I was thinking about making my next project a UT2K7 mod, and wanted to get into scripting UnrealScript before then with UT2K4. However, my vision is radically different from a FPS, and I was wondering just how versatile modding an Unreal game is without a commercial liscense. My idea is something closer to Advent Rising, which I know used UE2. Would such a big difference be possible simply by modding?