Original Post
Team name: None at the moment. This will be decided once there is a team. Project name: The Skeleton Garden (working title) Brief description: I am planning on this game being an Episodic First Person Adventure. What the hell does that mean? Well, I want to take the episodic idea from Valve’s newly released SiN Episodes and Half-Life 2 Episodes and create a more story oriented episodic game. I want it to be first person because I want the player to have a very interactive and involving experience, which, I feel the first person perspective provides the best. The game will also have some horror elements as I want there to be some moments of high tension and “Oh my God!” moments. So, to break the game down it is: The episodic elements of SiN Episodes + The first person interactivity of games like Deus Ex + The compelling story telling and real world enviroment like Indigo Prophecy and Shenmue + The creepiness of Silent Hill = This Game Target aim: After we get a playable demo ready I would like to pitch the game to publishers but I am also willing to release the game independantly. Compensation: There is no payment at the moment but if we eventually did get a publishing deal or start selling the game ourselves the entire team would obviously receive part of the money earned. Technology: Yet to be decided. Talent needed: Mainly programmers and artists of all kinds (concept, level designers, 3D modelers). I’d like to get at least one experienced programmer and one experienced 3D artist/level designer to be the lead programmer and lead artist respectively. Team structure: Alex Riggen (myself) – Game designer/writer/composer Website: None yet but I do plan on creating one as soon as the game gets into development. Contacts: alex@farfromwords.com – please put Help Wanted in the Subject line Feedback: Anything